Thursday, October 22, 2009

NY Times Article: How many lives does one person need?

http://www.nytimes.com/2009/10/22/fashion/22Avatar.html?_r=1&8dpc

Americans love to shop. Much like the scorpion who stung the frog's back, shopping is in our nature. So when a recession hits us hard, and money is tight, what is one to do? The answer? Cyber-shop! In the online fantasy worlds of games like Second Life, it's easy to spend millions of dollars without mortgaging your house. As someone who used to frequent "The Sims", I know a little bit about virtual worlds. They can be addicting, and strangely enough, when your virtual avatar makes an accomplishment, you feel a little accomplished too. The most amazing thing is that people pay real money to buy virtual items, which is where I draw the line. It's fine to enjoy virtual reality, but spending money just seems crazy. Still, if that's what it takes to get a little release from the outside world how can I argue with them? One point I found very interesting was that this article was found under the "Fashion" page, not the "Technology" page. It seems our line between reality and virtual life is becoming skewed.

Now if you'll excuse me, I need to go build a house, start a family and buy a jet before lunch time.

Monday, October 5, 2009

Caligram 3


The 1960's. Groovy, Psychadellic and full of peace and love man...

Caligram 2


The bloody digital "Revolution".

Calligram 1


Digital art is an "Umbrella" term.

Welcome sign #3


Oh no! Welcome to the junk folder!!!

welcome sign #2


Welcome to UT!